The IDiots at “ID The Future” are actually trying to argue for ID because it fits with the plotline of a videogame.
Seriously.
Good ol’ Casey Luskin, IDiot extraordinaire, interviews an artist for the Nintento DS videogame Spore, and concludes that “Spore’s game-play actually hinges on intelligent design theory, because success depends entirely on the ability of the player — i.e. intelligent agent — to fashion a creature ready to take on the growing challenges of its environment.”